Please ensure that your gpu supports opengl 3.3 and that you have the latest graphics driver11/10/2022 In rare cases where vendor's uninstall operation is not possible, there are several tools that can help, like AMD's AMD Clean Uninstall Utility, third party tools like Driver Cleaner, Driver Fusion or gaming community's popular DDU Display Driver Uninstaller. Both Nvidia and AMD provide "Clean-install" options with their driver installers. "Clean-install" means removing all previous driver files before installing a new driver. If you experience display issues with the drivers listed below, please "Clean-install" the driver again. It may happen that remnants of a previous installation interfere with the current driver installation. Graphics cards only perform properly if they have a hardware vendor supplied driver (not system built-in driver) installed correctly. NVidia Quadro FX and Quadro (Fermi architecture) series.We do not recommend the following graphics cards: Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.Windows Specific Recommendations OpenGL 3.3 compatible graphics card with dedicated memory of 1024 MB or more is recommended to fully utilize hardware acceleration capabilities. Where emulators are concerned, most are open source projects run by one or two people, as such they use OpenGL because DirectX isn't free and again they often just don't bother testing with AMD hardware since they simply don't own any. Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.175) Then of course you have the problem that AMD's GPU market share means that many small software companies and indie devs don't even bother to test their software on AMD hardware (same goes for Intel's CPU dominance meaning their IGP's get reasonable support, although that's changing) Plus Nvidia do stick their oar in A LOT with smaller devs going so far as to send teams to them to help "optimize" their software for Nvidia GPUs, AMD just don't have the budget for this. AMD have equivalents for many but they're not always supported well by apps. AMD's OpenGL drivers aren't bad exactly it's just that Nvidia's spend more money on it and of course Nvidia fully support all their own OpenGL extentions which a lot of OpenGL games and apps use.
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